TeamTalk 5 .NET DLL Version 5.15A
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Windows Hotkeys

This section explains how to setup hot-keys on Windows. More...

Functions

bool BearWare.TeamTalkBase.HotKey_Register (int nHotKeyID, int[] lpnVKCodes)
 Register a global hotkey.
 
bool BearWare.TeamTalkBase.HotKey_Unregister (int nHotKeyID)
 Unregister a registered hotkey.
 
int BearWare.TeamTalkBase.HotKey_IsActive (int nHotKeyID)
 Check whether hotkey is active.
 
bool BearWare.TeamTalkBase.HotKey_InstallTestHook ()
 Install a test hook which calls the event #OnHotKeyTest whenever a key or mouse button is pressed.
 
bool BearWare.TeamTalkBase.HotKey_RemoveTestHook ()
 Remove the test hook again so the #OnHotKeyTest event will no longer be notified.
 
bool BearWare.TeamTalkBase.HotKey_GetKeyString (int nVKCode, ref string szKeyName)
 Get a string description of the virtual-key code.
 

Detailed Description

This section explains how to setup hot-keys on Windows.

Hotkeys can be used to e.g. enable push-to-talk.

Windows supports intercepting key strokes globally, i.e. without having the user application's window focused. To investigate which keys are currently being pressed the function TeamTalkBase.HotKey_InstallTestHook() can be used. Once the desired key-combination has been found the function TeamTalkBase.HotKey_Register() can be used to register the combination as a hotkey and have the TeamTalkBase.OnHotKeyToggle() event posted whenever the key combination becomes active.

Note that it's not advised to have a hotkey installed while debugging an application in Visual Studio. It slows down the debugger dramatically.

Function Documentation

◆ HotKey_Register()

bool BearWare.TeamTalkBase.HotKey_Register ( int  nHotKeyID,
int[]  lpnVKCodes 
)

Register a global hotkey.

When the hotkey becomes active or inactive it will post the event #OnHotKeyToggle.

A hotkey can e.g. be used as a push-to-talk key combination. When the hotkey becomes active call EnableVoiceTransmission().

Note that having a hotkey enabled makes the Visual Studio debugger really slow to respond, so when debugging it's best not to have hotkeys enabled.

Parameters
nHotKeyIDThe ID of the hotkey to register. It will be passed as the event #OnHotKeyToggle when the hotkey becomes either active or inactive.
lpnVKCodesAn array of virtual key codes which constitute the hotkey. This document outlines the virtual key codes: http://msdn.microsoft.com/en-us/library/ms645540(VS.85).aspx A hotkey consisting of Left Control+A would have the array consist of [162, 65].
See also
HotKey_Unregister
HotKey_InstallTestHook

Definition at line 8176 of file TeamTalk.cs.

◆ HotKey_Unregister()

bool BearWare.TeamTalkBase.HotKey_Unregister ( int  nHotKeyID)

Unregister a registered hotkey.

Parameters
nHotKeyIDis the ID of the hotkey to unregister.
See also
HotKey_Register

Definition at line 8185 of file TeamTalk.cs.

◆ HotKey_IsActive()

int BearWare.TeamTalkBase.HotKey_IsActive ( int  nHotKeyID)

Check whether hotkey is active.

Parameters
nHotKeyIDis the ID of the registered hotkey.
Returns
1 if active, 0 if inactive, -1 if hotkey-ID is invalid

Definition at line 8194 of file TeamTalk.cs.

◆ HotKey_InstallTestHook()

bool BearWare.TeamTalkBase.HotKey_InstallTestHook ( )

Install a test hook which calls the event #OnHotKeyTest whenever a key or mouse button is pressed.

This can be used to determine a key-combination, like e.g. a push-to-talk key.

See also
HotKey_RemoveTestHook
OnHotKeyTest

Definition at line 8207 of file TeamTalk.cs.

◆ HotKey_RemoveTestHook()

bool BearWare.TeamTalkBase.HotKey_RemoveTestHook ( )

Remove the test hook again so the #OnHotKeyTest event will no longer be notified.

See also
HotKey_InstallTestHook

Definition at line 8226 of file TeamTalk.cs.

◆ HotKey_GetKeyString()

bool BearWare.TeamTalkBase.HotKey_GetKeyString ( int  nVKCode,
ref string  szKeyName 
)

Get a string description of the virtual-key code.

Parameters
nVKCodeThe virtual key code passed in #OnHotKeyTest.
szKeyNameWill receive key description in local language.
See also
HotKey_InstallTestHook

Definition at line 8236 of file TeamTalk.cs.