TeamTalk 5 Java DLL
Version 5.11A
|
This section explains how to configure audio and video codecs. More...
Classes | |
struct | BearWare.SpeexCodec |
Speex audio codec settings for Constant Bitrate mode (CBR). More... | |
struct | BearWare.SpeexVBRCodec |
Speex audio codec settings for Variable Bitrate mode (VBR). More... | |
struct | BearWare.SpeexConstants |
Speex constants for BearWare.SpeexCodec and BearWare.SpeexVBRCodec. More... | |
struct | BearWare.OpusCodec |
OPUS audio codec settings. For detailed information about the OPUS codec check out http://www.opus-codec.org. More... | |
struct | BearWare.OpusConstants |
OPUS constants for BearWare.OpusCodec. More... | |
struct | BearWare.SpeexDSP |
Audio configuration specifying how recorded audio from sound input device should be preprocessed before transmission. More... | |
struct | BearWare.TTAudioPreprocessor |
Use TeamTalk's internal audio preprocessor for gain audio. Same as used for TeamTalkBase.SetSoundInputGainLevel(). More... | |
struct | BearWare.WebRTCAudioPreprocessor |
WebRTC's audio preprocessor. More... | |
struct | BearWare.WebRTCConstants |
Default values for BearWare.WebRTCAudioPreprocessor. More... | |
struct | BearWare.AudioPreprocessor |
Configure the audio preprocessor specified by nPreprocessor . More... | |
struct | BearWare.SpeexDSPConstants |
Default values for BearWare.SpeexDSP. More... | |
struct | BearWare.WebMVP8Codec |
WebM video codec settings. More... | |
struct | BearWare.WebMVP8CodecConstants |
struct | BearWare.AudioCodec |
Struct used for specifying which audio codec a channel uses. More... | |
struct | BearWare.AudioConfig |
Audio configuration for clients in a channel. More... | |
struct | BearWare.AudioConfigConstants |
struct | BearWare.VideoCodec |
Struct used for specifying the video codec to use. More... | |
Enumerations | |
enum class | BearWare.AudioPreprocessorType : uint { BearWare.NO_AUDIOPREPROCESSOR = 0 , BearWare.SPEEXDSP_AUDIOPREPROCESSOR = 1 , BearWare.TEAMTALK_AUDIOPREPROCESSOR = 2 , BearWare.WEBRTC_AUDIOPREPROCESSOR = 3 } |
The types of supported audio preprocessors. More... | |
enum class | BearWare.Codec : uint { BearWare.NO_CODEC = 0 , BearWare.SPEEX_CODEC = 1 , BearWare.SPEEX_VBR_CODEC = 2 , BearWare.OPUS_CODEC = 3 , BearWare.WEBM_VP8_CODEC = 128 } |
The codecs supported. More... | |
This section explains how to configure audio and video codecs.
The client is able to encode audio in Speex and OPUS format whereas video can be encoded in WebM format. OPUS is recommended for audio encoding, both for voice and music.
Choosing the right codec settings in an end-user application is very important and proper settings depend entirely on the user scenario. Always ensure that the codec settings do not require too much bandwidth and thereby resulting in packetloss causing inaudible conversations and poor video quality. Detecting packetloss can be done using BearWare.UserStatistics and BearWare.ClientStatistics.
Every channel must configure which audio codec to use in order for users to be able to talk to each other. The audiocodec member of BearWare.Channel specifies which audio codec (BearWare.AudioCodec) should be used. A channel does not restrict the video codec (BearWare.VideoCodec) users are using.
|
strong |
The types of supported audio preprocessors.
Enumerator | |
---|---|
NO_AUDIOPREPROCESSOR | Value for specifying that no audio preprocessing should occur. |
SPEEXDSP_AUDIOPREPROCESSOR | Use the BearWare.SpeexDSP audio preprocessor. |
TEAMTALK_AUDIOPREPROCESSOR | Use TeamTalk's internal audio preprocessor BearWare.TTAudioPreprocessor. |
WEBRTC_AUDIOPREPROCESSOR | Use WebRTC's audio preprocessor from BearWare.WebRTCAudioPreprocessor. https://webrtc.org. |
Definition at line 1451 of file TeamTalk.cs.
|
strong |
The codecs supported.
Enumerator | |
---|---|
NO_CODEC | No codec specified. |
SPEEX_CODEC | Speex audio codec, http://www.speex.org.
|
SPEEX_VBR_CODEC | Speex audio codec in VBR mode, http://www.speex.org.
|
OPUS_CODEC | OPUS audio codec.
|
WEBM_VP8_CODEC | WebM video codec.
|
Definition at line 1543 of file TeamTalk.cs.