TeamTalk 5 .NET DLL
Version 5.11A
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Control timers for sending keep alive information to the server. More...
Public Attributes | |
int | nConnectionLostMSec |
The duration before the TeamTalk instance should consider the client/server connection lost. More... | |
int | nTcpKeepAliveIntervalMSec |
Client instance's interval between TeamTalkBase.DoPing() command. Read-only value. Will be half of BearWare.ServerProperties' nUserTimeout . More... | |
int | nUdpKeepAliveIntervalMSec |
Client instance's interval between sending UDP keep alive packets. The UDP keep alive packets are used to ensure audio, video and desktop streams can be sent from the server to the client immediately. This value must be less than nConnectionLostMSec . More... | |
int | nUdpKeepAliveRTXMSec |
Client instance's interval for retransmitting UDP keep alive packets. If server hasn't responded to UDP keep alive sent at interval nUdpKeepAliveIntervalMSec then a new UDP keep alive will be sent at the rate specified by nUdpKeepAliveRTXMSec . More... | |
int | nUdpConnectRTXMSec |
Client instance's interval for retransmitting UDP connect packets. UDP connect packets are only sent when TeamTalkBase.Connect() is initially called. If the server doesn't respond to the client instance's initial UDP connect then a retransmission will be started at the rate of nUdpConnectRTXMSec . More... | |
int | nUdpConnectTimeoutMSec |
The duration before the client instance should give up trying to connect to the server on UDP. When TeamTalkBase.Connect() manages to connect to the server's TCP port then the client will afterwards try to connect on server's UDP port. If the client cannot connect on UDP before the time specified by nUdpConnectTimeoutMSec then the client instance will report ClientEvent.CLIENTEVENT_CON_FAILED. More... | |
Control timers for sending keep alive information to the server.
Definition at line 2889 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nConnectionLostMSec |
The duration before the TeamTalk instance should consider the client/server connection lost.
This value must be greater than nTcpKeepAliveIntervalMSec
and nUdpKeepAliveIntervalMSec
.
This timeout applies to both the TCP and UDP connection. I.e. nTcpServerSilenceSec
or nUdpServerSilenceSec
in BearWare.ClientStatistics should not exceed this value.
Definition at line 2901 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nTcpKeepAliveIntervalMSec |
Client instance's interval between TeamTalkBase.DoPing() command. Read-only value. Will be half of BearWare.ServerProperties' nUserTimeout
.
Definition at line 2905 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nUdpKeepAliveIntervalMSec |
Client instance's interval between sending UDP keep alive packets. The UDP keep alive packets are used to ensure audio, video and desktop streams can be sent from the server to the client immediately. This value must be less than nConnectionLostMSec
.
Definition at line 2911 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nUdpKeepAliveRTXMSec |
Client instance's interval for retransmitting UDP keep alive packets. If server hasn't responded to UDP keep alive sent at interval nUdpKeepAliveIntervalMSec
then a new UDP keep alive will be sent at the rate specified by nUdpKeepAliveRTXMSec
.
Definition at line 2917 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nUdpConnectRTXMSec |
Client instance's interval for retransmitting UDP connect packets. UDP connect packets are only sent when TeamTalkBase.Connect() is initially called. If the server doesn't respond to the client instance's initial UDP connect then a retransmission will be started at the rate of nUdpConnectRTXMSec
.
Definition at line 2924 of file TeamTalk.cs.
int BearWare.ClientKeepAlive.nUdpConnectTimeoutMSec |
The duration before the client instance should give up trying to connect to the server on UDP. When TeamTalkBase.Connect() manages to connect to the server's TCP port then the client will afterwards try to connect on server's UDP port. If the client cannot connect on UDP before the time specified by nUdpConnectTimeoutMSec
then the client instance will report ClientEvent.CLIENTEVENT_CON_FAILED.
Definition at line 2932 of file TeamTalk.cs.