TeamTalk 5 C-API DLL  Version 5.14A
AudioBlock Struct Reference

An audio block containing the raw audio from a user who was talking. More...

#include <TeamTalk.h>

Public Attributes

INT32 nStreamID
 The ID of the stream. The stream id changes every time the user enables a new transmission using TT_EnableTransmission() or through voice activation. More...
 
INT32 nSampleRate
 The sample rate of the raw audio. More...
 
INT32 nChannels
 The number of channels used (1 for mono, 2 for stereo). More...
 
VOID * lpRawAudio
 The raw audio in 16-bit integer format array. The size of the array in bytes is sizeof(short) * nSamples * nChannels. More...
 
INT32 nSamples
 The number of samples in the raw audio array. More...
 
UINT32 uSampleIndex
 The index of the first sample in lpRawAudio. Its value will be a multiple of nSamples. The sample index can be used to detect overflows of the internal buffer. When a user initially starts talking the nSampleIndex will be 0 and while the user is talking nSampleIndex will be greater than 0. When the user stops talking nSampleIndex will be reset to 0 again. More...
 
StreamTypes uStreamTypes
 The stream types used to generate the AudioBlock's raw audio. More...
 

Detailed Description

An audio block containing the raw audio from a user who was talking.

To enable audio blocks first call TT_EnableAudioBlockEvent() then whenever new audio is played the event CLIENTEVENT_USER_AUDIOBLOCK is generated. Use TT_AcquireUserAudioBlock() to retrieve the audio block.

Note that each user is limited to 128 kbytes of audio data.

See also
TT_EnableAudioBlockEvent()
TT_AcquireUserAudioBlock()
TT_ReleaseUserAudioBlock()

Definition at line 657 of file TeamTalk.h.

Member Data Documentation

◆ nStreamID

INT32 AudioBlock::nStreamID

The ID of the stream. The stream id changes every time the user enables a new transmission using TT_EnableTransmission() or through voice activation.

Definition at line 662 of file TeamTalk.h.

◆ nSampleRate

INT32 AudioBlock::nSampleRate

The sample rate of the raw audio.

Definition at line 664 of file TeamTalk.h.

◆ nChannels

INT32 AudioBlock::nChannels

The number of channels used (1 for mono, 2 for stereo).

Definition at line 666 of file TeamTalk.h.

◆ lpRawAudio

VOID* AudioBlock::lpRawAudio

The raw audio in 16-bit integer format array. The size of the array in bytes is sizeof(short) * nSamples * nChannels.

Definition at line 670 of file TeamTalk.h.

◆ nSamples

INT32 AudioBlock::nSamples

The number of samples in the raw audio array.

Definition at line 672 of file TeamTalk.h.

◆ uSampleIndex

UINT32 AudioBlock::uSampleIndex

The index of the first sample in lpRawAudio. Its value will be a multiple of nSamples. The sample index can be used to detect overflows of the internal buffer. When a user initially starts talking the nSampleIndex will be 0 and while the user is talking nSampleIndex will be greater than 0. When the user stops talking nSampleIndex will be reset to 0 again.

Definition at line 680 of file TeamTalk.h.

◆ uStreamTypes

StreamTypes AudioBlock::uStreamTypes

The stream types used to generate the AudioBlock's raw audio.

When retrieving audio that has been mixed together from multiple sources it can be useful to know what stream types were mixed together to generate the AudioBlock.

If 'uStreamTypes' is STREAMTYPE_NONE it means that silence was inserted. Silence is inserted if no audio was available for mixing or the duration from last audio packet was received and until nStoppedDelayVoice of User has expired.

See also
TT_MUXED_USERID

Definition at line 693 of file TeamTalk.h.