TeamTalk 5 Java DLL
Version 5.14A
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This section explains how to setup hot-keys on Windows. More...
Functions | |
bool | BearWare.TeamTalkBase.HotKey_Register (int nHotKeyID, int[] lpnVKCodes) |
Register a global hotkey. More... | |
bool | BearWare.TeamTalkBase.HotKey_Unregister (int nHotKeyID) |
Unregister a registered hotkey. More... | |
int | BearWare.TeamTalkBase.HotKey_IsActive (int nHotKeyID) |
Check whether hotkey is active. More... | |
bool | BearWare.TeamTalkBase.HotKey_InstallTestHook () |
Install a test hook which calls the event OnHotKeyTest whenever a key or mouse button is pressed. More... | |
bool | BearWare.TeamTalkBase.HotKey_RemoveTestHook () |
Remove the test hook again so the OnHotKeyTest event will no longer be notified. More... | |
bool | BearWare.TeamTalkBase.HotKey_GetKeyString (int nVKCode, ref string szKeyName) |
Get a string description of the virtual-key code. More... | |
This section explains how to setup hot-keys on Windows.
Hotkeys can be used to e.g. enable push-to-talk.
Windows supports intercepting key strokes globally, i.e. without having the user application's window focused. To investigate which keys are currently being pressed the function TeamTalkBase.HotKey_InstallTestHook() can be used. Once the desired key-combination has been found the function TeamTalkBase.HotKey_Register() can be used to register the combination as a hotkey and have the TeamTalkBase.OnHotKeyToggle() event posted whenever the key combination becomes active.
Note that it's not advised to have a hotkey installed while debugging an application in Visual Studio. It slows down the debugger dramatically.
bool BearWare.TeamTalkBase.HotKey_Register | ( | int | nHotKeyID, |
int[] | lpnVKCodes | ||
) |
Register a global hotkey.
When the hotkey becomes active or inactive it will post the event OnHotKeyToggle.
A hotkey can e.g. be used as a push-to-talk key combination. When the hotkey becomes active call EnableVoiceTransmission().
Note that having a hotkey enabled makes the Visual Studio debugger really slow to respond, so when debugging it's best not to have hotkeys enabled.
nHotKeyID | The ID of the hotkey to register. It will be passed as the event OnHotKeyToggle when the hotkey becomes either active or inactive. |
lpnVKCodes | An array of virtual key codes which constitute the hotkey. This document outlines the virtual key codes: http://msdn.microsoft.com/en-us/library/ms645540(VS.85).aspx A hotkey consisting of Left Control+A would have the array consist of [162, 65]. |
Definition at line 8152 of file TeamTalk.cs.
bool BearWare.TeamTalkBase.HotKey_Unregister | ( | int | nHotKeyID | ) |
Unregister a registered hotkey.
nHotKeyID | is the ID of the hotkey to unregister. |
Definition at line 8161 of file TeamTalk.cs.
int BearWare.TeamTalkBase.HotKey_IsActive | ( | int | nHotKeyID | ) |
Check whether hotkey is active.
nHotKeyID | is the ID of the registered hotkey. |
Definition at line 8170 of file TeamTalk.cs.
bool BearWare.TeamTalkBase.HotKey_InstallTestHook | ( | ) |
Install a test hook which calls the event OnHotKeyTest whenever a key or mouse button is pressed.
This can be used to determine a key-combination, like e.g. a push-to-talk key.
Definition at line 8183 of file TeamTalk.cs.
bool BearWare.TeamTalkBase.HotKey_RemoveTestHook | ( | ) |
Remove the test hook again so the OnHotKeyTest event will no longer be notified.
Definition at line 8202 of file TeamTalk.cs.
bool BearWare.TeamTalkBase.HotKey_GetKeyString | ( | int | nVKCode, |
ref string | szKeyName | ||
) |
Get a string description of the virtual-key code.
nVKCode | The virtual key code passed in OnHotKeyTest. |
szKeyName | Will receive key description in local language. |
Definition at line 8212 of file TeamTalk.cs.