Downloads:
- Windows installer
- Windows zip-archive
- TeamTalk 5 Classic Portable
- Mac OS X 64-bit zip-archive
- Debian 7 Linux x86
- Debian 7 Linux x86_64
- Raspberry Pi (Raspbian)
Check out the ChangeLog to see the new features and changes.
Please write feedback regarding this release in the forum.
no more packet loss! Please try to put an option for retransmission is incorrect packet loss for wify for example
An other thing: When you copy a link in chat some link are big! Please, put great space for example when You copy a link in chat that is a bit more big!
Hello, in this release, default users can see the IP addresses of all users?
No, only users with the ban user-right can see IP-addresses.
— Bjoern
is it possible to include the opus codec within this version ?
would be great (case of saving bandwidth)
w f g Benny
OPUS is the default codec in TeamTalk 5.
— Bjoern
When awayable the TeamTalk mobile client on Android, iPhone?
TeamTalk 5 will include an Android client. The Android version is, however, not available for testing yet.
— Bjoern
when could update an other team talk 5’s other version with new improvements and a possibility to increase buffer, playlist etc? I think people with slow connections without interruptions audio or interferences! Because yesterday in the forum i understood a problem and is very rare! Is inpossible! In voip no interferences or interruptions please!
when could you update an other version with improvements audio, playlist etc?
Hi Alessio. It’s not something I plan in the coming months. The main priority at the moment is finishing the Android TeamTalk client.
— Bjoern
Hello. I would think sense I have tried team talk 5 on mac. Now, for a question. Is the team talk 4 server or team talk 5 client is not compatible with each other? Or vice versa?
TeamTalk 4 is not compatible with TeamTalk 5 and vice versa. The new user-rights and codecs was the reason for bumping the major version number.
— Bjoern
Is Opus Codec asking more Brandwidth than Celt or the difference between the two codecs is just the sound Quality ?
CELT is mainly for high quality audio whereas OPUS can be used for both voice and high quality audio. Internally OPUS uses the SILK codec for voice and CELT codec for high quality audio.
— Bjoern
Hi,are you planning to release TeamTalk for iOS soon or ever?Thanks a lot.
First an Android version is planned and then an iOS version. So the iOS version will not be available within the next few months.
— Bjoern
Just a couple of questions about video sharing/broadcasting using TT 5 with the VP8 codec… is there any chance of utilizing more than a single core on a multi-core system for this process, perhaps by getting the SDK and compiling with a switch to use multiple cores, else if supported, GPU encoding using OpenCL to reduce/eliminate video stuttering?
I’ve looked through the VP8 encoder API and I don’t see an option to utilize more core (or threads):
http://www.webmproject.org/docs/vp8-sdk/group__encoder.html
Currently both image conversion and video encoding is done in the same thread. I guess I could optimize this to use two threads but I don’t know how much better it would perform. The video encoding by far uses more CPU.
— Bjoern
Ah, I found an option in the encoder config to use more threads:
http://www.webmproject.org/docs/vp8-sdk/structvpx__codec__enc__cfg.html
I can add it as an option to the VP8 config.
— Bjoern
That would be greatly appreciated if you could. Thanks in advance if you do!
I was curious if you ever thought of changing the layout of your site?
Its very well written; I love what youve got to say. But maybe you could a
little more in the way of content so people could connect with it better.
Youve got an awful lot of text for only having 1 or 2 pictures.
Maybe you could space it out better?
As a blind user I wonder whether or not this latest version will be accessible or will I have to continue using the Classic version? If so, are there any plans to update this version also?
Development of the Classic client will continue in TeamTalk 5, since the Qt Framework (which is used for the “normal” client) still doesn’t work very well with screen-readers.
— Bjoern
HI,
will the problem of audio packet loss be addressed in TeamTalk 5?
Example:
a room uses Celt with 44,1 KHz stereo and 128 KbPS.
So, every 4 or 5 hours, a user starts to sound choppy and produces jitter errors.
Or is there a way to fix this in TeamTalk 4 already that I do not know of?
Thanks!
I haven’t heard of this issue before. Is it 4-5 hours of constant playback or with interruptions?
— Bjoern
Hi Bjoern,
usually, it may vary between 5 hours, even 8 to 9 hours.
We are on a server where we tend to establish a streaming instance, playing stuff at night to sleep, or just listening to movies ocasionally.
So sometimes, when someone streams constantly, this happens and results in the effect I described.
Sound will become choppy and you have to reconnect the TT instance to fix it.
It sounds like a CD with dust on it, or a badly ripped disk.
Sometimes, when someone has been muted for a longer period of time, the effect isn’t observed within 9 hours or so, but it usually happens in less than 12 hours.
We don’t really know why, but so far it does not seem to happen.
All clients use the “Direct sound” setting.
We do not use any echo cancellation feature.
Oddly enough, a mac running for a longer period of time and with their beta enabled, does not exhibit this behaviour.
I don’t really know how we could help you resolve that issue, other than describing the problem.
Also, we’re all using the classic client with accessibility.
Thanks and regards!
Hm, if Mac works fine then it sounds like a problem with DirectSound. Have you tried with Windows Audio Session to see if it makes a difference?
— Bjoern
Hi Bjoern,
I tried both Windows Audio and Audio session, but both with the same negative result.
The problem must be elsewhere, in the Codec, or on the server side, really no idea…
If it works fine on Mac then it can’t be the codec. Most likely it’s a problem with Windows sound system.
— Bjoern
So which one would you recommend? Windows Audio Session or Windows Audio?
What’s the difference?
Regards,
Voy
I would recommend Windows Audio Session since it’s Microsoft latest sound system (introduced in Vista).
— Bjoern
Hello. As idea, the possibility of create User Groups could be nice; i.e. I want “unregistered users” join to that initial channel when connect to the server. So, we can manage lots of users which should have same permissions.
Thanks for reading .)
I’ll make it possible to create an anonymous account (as in TT4).
— Bjoern
As for the audio causing jiddery effects after 5 hours of use, would it be possible to make the client detect it and reload the sound system? I stream music and movies sometimes and it seems to happen after 5 to 8 hours of use.