TeamTalk 5 C-API DLL
Version 5.11A
|
Control timers for sending keep alive information to the server. More...
#include <TeamTalk.h>
Public Attributes | |
INT32 | nConnectionLostMSec |
The duration before the TTInstance should consider the client/server connection lost. More... | |
INT32 | nTcpKeepAliveIntervalMSec |
Client instance's interval between automatically doing TT_DoPing() command. Read-only value. Will be half of ServerProperties' nUserTimeout . More... | |
INT32 | nUdpKeepAliveIntervalMSec |
Client instance's interval between sending UDP keep alive packets. The UDP keep alive packets are used to ensure audio, video and desktop streams can be sent from the server to the client immediately. This value must be less than nConnectionLostMSec . More... | |
INT32 | nUdpKeepAliveRTXMSec |
Client instance's interval for retransmitting UDP keep alive packets. If server hasn't responded to UDP keep alive sent at interval nUdpKeepAliveIntervalMSec then a new UDP keep alive will be sent at the rate specified by nUdpKeepAliveRTXMSec . More... | |
INT32 | nUdpConnectRTXMSec |
Client instance's interval for retransmitting UDP connect packets. UDP connect packets are only sent when TT_Connect() is initially called. If the server doesn't respond to the client instance's initial UDP connect then a retransmission will be started at the rate of nUdpConnectRTXMSec . More... | |
INT32 | nUdpConnectTimeoutMSec |
The duration before the client instance should give up trying to connect to the server on UDP. When TT_Connect() manages to connect to the server's TCP port then the client will afterwards try to connect on server's UDP port. If the client cannot connect on UDP before the time specified by nUdpConnectTimeoutMSec then the client instance will report CLIENTEVENT_CON_FAILED. More... | |
Control timers for sending keep alive information to the server.
Definition at line 2697 of file TeamTalk.h.
INT32 ClientKeepAlive::nConnectionLostMSec |
The duration before the TTInstance should consider the client/server connection lost.
This value must be greater than nTcpKeepAliveIntervalMSec
and nUdpKeepAliveIntervalMSec
.
This timeout applies to both the TCP and UDP connection. I.e. nTcpServerSilenceSec
or nUdpServerSilenceSec
in ClientStatistics should not exceed nConnectionLostMSec
.
Definition at line 2709 of file TeamTalk.h.
INT32 ClientKeepAlive::nTcpKeepAliveIntervalMSec |
Client instance's interval between automatically doing TT_DoPing() command. Read-only value. Will be half of ServerProperties' nUserTimeout
.
Definition at line 2713 of file TeamTalk.h.
INT32 ClientKeepAlive::nUdpKeepAliveIntervalMSec |
Client instance's interval between sending UDP keep alive packets. The UDP keep alive packets are used to ensure audio, video and desktop streams can be sent from the server to the client immediately. This value must be less than nConnectionLostMSec
.
Definition at line 2719 of file TeamTalk.h.
INT32 ClientKeepAlive::nUdpKeepAliveRTXMSec |
Client instance's interval for retransmitting UDP keep alive packets. If server hasn't responded to UDP keep alive sent at interval nUdpKeepAliveIntervalMSec
then a new UDP keep alive will be sent at the rate specified by nUdpKeepAliveRTXMSec
.
Definition at line 2725 of file TeamTalk.h.
INT32 ClientKeepAlive::nUdpConnectRTXMSec |
Client instance's interval for retransmitting UDP connect packets. UDP connect packets are only sent when TT_Connect() is initially called. If the server doesn't respond to the client instance's initial UDP connect then a retransmission will be started at the rate of nUdpConnectRTXMSec
.
Definition at line 2732 of file TeamTalk.h.
INT32 ClientKeepAlive::nUdpConnectTimeoutMSec |
The duration before the client instance should give up trying to connect to the server on UDP. When TT_Connect() manages to connect to the server's TCP port then the client will afterwards try to connect on server's UDP port. If the client cannot connect on UDP before the time specified by nUdpConnectTimeoutMSec
then the client instance will report CLIENTEVENT_CON_FAILED.
Definition at line 2740 of file TeamTalk.h.