TeamTalk 5 C-API DLL
Version 5.14A
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A struct containing a mouse or keyboard event. More...
#include <TeamTalk.h>
Public Attributes | |
UINT16 | uMousePosX |
The X coordinate of the mouse. If used with TT_DesktopInput_Execute() and the mouse position should be ignored then set to TT_DESKTOPINPUT_MOUSEPOS_IGNORE. More... | |
UINT16 | uMousePosY |
The Y coordinate of the mouse. If used with TT_DesktopInput_Execute() and the mouse position should be ignored then set to TT_DESKTOPINPUT_MOUSEPOS_IGNORE. More... | |
UINT32 | uKeyCode |
The key-code (or mouse button) pressed. If used with TT_DesktopInput_Execute() and no key (or mouse button) is pressed then set to TT_DESKTOPINPUT_KEYCODE_IGNORE. Read section Desktop Input and Keyboard Layouts on issues with key-codes and keyboard settings. More... | |
DesktopKeyStates | uKeyState |
The state of the key (or mouse button) pressed, i.e. if it's up or down. More... | |
A struct containing a mouse or keyboard event.
The DesktopInput struct is used for desktop access where a remote user can control mouse or keybaord on a shared desktop. Check out section Remote Desktop Access on how to use remote desktop access.
Definition at line 1019 of file TeamTalk.h.
UINT16 DesktopInput::uMousePosX |
The X coordinate of the mouse. If used with TT_DesktopInput_Execute() and the mouse position should be ignored then set to TT_DESKTOPINPUT_MOUSEPOS_IGNORE.
Definition at line 1024 of file TeamTalk.h.
UINT16 DesktopInput::uMousePosY |
The Y coordinate of the mouse. If used with TT_DesktopInput_Execute() and the mouse position should be ignored then set to TT_DESKTOPINPUT_MOUSEPOS_IGNORE.
Definition at line 1028 of file TeamTalk.h.
UINT32 DesktopInput::uKeyCode |
The key-code (or mouse button) pressed. If used with TT_DesktopInput_Execute() and no key (or mouse button) is pressed then set to TT_DESKTOPINPUT_KEYCODE_IGNORE. Read section Desktop Input and Keyboard Layouts on issues with key-codes and keyboard settings.
Definition at line 1034 of file TeamTalk.h.
DesktopKeyStates DesktopInput::uKeyState |
The state of the key (or mouse button) pressed, i.e. if it's up or down.
Definition at line 1037 of file TeamTalk.h.